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Aliens (Gearbox/ Liquid Development)

Tech Piece

Prop modeling for Liquid Development

730 tris

Max, Photoshop

Summer 2007

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Freaky Creatures (Abandon Mobile/ Liquid Development)

Inferno Rocket Blaster
Prop modeling for Liquid Development

514 tris

Normal, Spec, Diffuse

Max, Photoshop

Summer 2007

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School final project. Hard Surface modeling.

Max, Photoshop, Illustrator

Spring of 2006

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(Nike, BigGaint)

I was tasked with rendering 2d illustrations into 3d. This helped the previsualization of the work by getting whatever camera angle the designers needed quickly.

Winter of 2006

Maya

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(Nike, BigGaint)

I was tasked with rendering 2d illustrations into 3d. This helped the previsualization of the work by getting whatever camera angle the designers needed quickly.

Winter of 2006

Maya

image click to zoom

(Nike, BigGaint)

I was tasked with rendering 2d illustrations into 3d. This helped the previsualization of the work by getting whatever camera angle the designers needed quickly.

Winter 2006

Maya

image click to zoom

(Nike, BigGaint)

I was tasked with rendering 2d illustrations into 3d. This helped the previsualisation of the work by getting what ever camera angle the designers needed quickly.

Fall of 2006

Maya

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Nikon D60

f 5.0
shutter: 1/13 sec
ISO 100

February of 2009

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Sony Cybershot DSC-w100

Victoria, B.C.
shutter: 30s
ISO 400

September of 2007

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Nikon D60
Post Rugby Game
Seattle, WA
f 4.0
shutter: 1/400 sec
ISO 200

March of 2009

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