Freaky Creatures (Abandon Mobile/ Liquid Development)
Inferno Rocket Blaster
Prop modeling for Liquid Development
514 tris
Normal, Spec, Diffuse
Max, Photoshop
Summer 2007
School final project. Hard Surface modeling.
Max, Photoshop, Illustrator
Spring of 2006
(Nike, BigGaint)
I was tasked with rendering 2d illustrations into 3d. This helped the previsualization of the work by getting whatever camera angle the designers needed quickly.
Winter of 2006
Maya
(Nike, BigGaint)
I was tasked with rendering 2d illustrations into 3d. This helped the previsualization of the work by getting whatever camera angle the designers needed quickly.
Winter of 2006
Maya
(Nike, BigGaint)
I was tasked with rendering 2d illustrations into 3d. This helped the previsualization of the work by getting whatever camera angle the designers needed quickly.
Winter 2006
Maya
(Nike, BigGaint)
I was tasked with rendering 2d illustrations into 3d. This helped the previsualisation of the work by getting what ever camera angle the designers needed quickly.
Fall of 2006
Maya