Art History- Halls of Chaos
Paintings that adorned the walls of this level needed to be completed in a semi realistic style that matched the rest of the game.
Photoshop
November of 2008
National Museum of Air & Space: Exploring the Universe
Level concept, prop placement, texturing, lighting, bug fixing, modeling and layout.
3D Studio Max, Photoshop
National Museum of Air & Space: Exploring the Universe
Level concept, prop placement, texturing, lighting, bug fixing, modeling and layout.
3D Studio Max, Photoshop
National Archives I
This level was initially much, much larger. I was in charge of working with designers and other leads to start making changes that would allow a quicker and easier workflow within our pipeline. I worked on level concept, prop placement, texturing, lighting, bug fixing, modeling and layout.
3D Studio Max, Photoshop
National Archives I (cont)
Level concept, prop placement, texturing, lighting, bug fixing, modeling and layout.
3D Studio Max, Photoshop
National Archives II
I was tasked to make a level for which the main character flies through the National Archives. As with the first Archives I was in charge of the creation and concept of this level and responsible of most of the environment bug fixes. I worked on level concept, prop placement, texturing, lighting, bug fixing, modeling and layout.
3D Studio Max, Photoshop
New York City Museum of Natural History
This is a recreation of the movie set. I was tasked to watch the first movie and draw up an isometric drawing. I performed the first pass of modeling on Ahkmenrah Tomb exhibit and modeling/texturing of environment props.
Other tasks performed: Prop modeling, texturing, and bug fixing.
3D Studio Max, Photoshop
Smithsonian “Castle”- The Main Room
I did the isometric drawings for this level. Most of the drawings I completed were of a composition of real buildings. For this level I worked with designers and leads to come up with an isometric of a changed design of the actual Smithsonian Castle building.
Other tasks performed: Prop modeling, texturing and bug fixing.
3D Studio Max, Photoshop