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National Museum of Air & Space: Exploring the Universe

Level concept, prop placement, texturing, lighting, bug fixing, modeling and layout.

3D Studio Max, Photoshop

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National Museum of Air & Space: Exploring the Universe
Level concept, prop placement, texturing, lighting, bug fixing, modeling and layout.

3D Studio Max, Photoshop

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National Archives I

This level was initially much, much larger. I was in charge of working with designers and other leads to start making changes that would allow a quicker and easier workflow within our pipeline. I worked on level concept, prop placement, texturing, lighting, bug fixing, modeling and layout.

3D Studio Max, Photoshop

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National Archives I (cont)
Level concept, prop placement, texturing, lighting, bug fixing, modeling and layout.
3D Studio Max, Photoshop

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National Archives II

I was tasked to make a level for which the main character flies through the National Archives. As with the first Archives I was in charge of the creation and concept of this level and responsible of most of the environment bug fixes. I worked on level concept, prop placement, texturing, lighting, bug fixing, modeling and layout.
3D Studio Max, Photoshop

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New York City Museum of Natural History

This is a recreation of the movie set. I was tasked to watch the first movie and draw up an isometric drawing. I performed the first pass of modeling on Ahkmenrah Tomb exhibit and modeling/texturing of environment props.

Other tasks performed: Prop modeling, texturing, and bug fixing.

3D Studio Max, Photoshop

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Smithsonian “Castle”- The Main Room

I did the isometric drawings for this level. Most of the drawings I completed were of a composition of real buildings. For this level I worked with designers and leads to come up with an isometric of a changed design of the actual Smithsonian Castle building.

Other tasks performed: Prop modeling, texturing and bug fixing.

3D Studio Max, Photoshop

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Smithsonian “Castle”- The Arch Room

Using photographs of the actual museum I compiled them into this single isometric drawing which aided fellow environment artists to build this set.

Other tasks performed: Prop modeling, texturing and bug fixing.

3D Studio Max, Photoshop

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Aliens (Gearbox/ Liquid Development)

Tech Piece

Prop modeling for Liquid Development

730 tris

Max, Photoshop

Summer 2007

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Freaky Creatures (Abandon Mobile/ Liquid Development)

Inferno Rocket Blaster
Prop modeling for Liquid Development

514 tris

Normal, Spec, Diffuse

Max, Photoshop

Summer 2007

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