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Smithsonian “Castle”

I did with the isometric drawings for this level. Most of the drawings I was completed were renderings of a composition of drawings of real buildings. For this level I worked with designers and leads to come up with an isometric of a changed design of the actual Smithsonian Castle building. I also did some 3d art in this level such as prop modeler, textures and bug fixing.

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National Museum of Air & Space: Exploring the Universe

This would have to be one of my favorite projects since the room was small and the concept hadn’t really been laid out yet. Not only did it utilize my modeling and lighting skills as a 3d artist but I also did a fair bit of graphic design work for the information displays. I am very happy how it turned out. Concept, modeling, texturing, lighting and layout.

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National Archives I

This level was initially much, much larger. I was in charge of working with designers and other leads to start making changes that would allow a quicker and easier workflow within our pipeline. As with the second Archives I was in charge of the creation and concept of this level and responsible of most of the environment bug fixes. I worked on level concept, texturing, modeling and layout.

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National Archives II

I was tasked to make a level for which the main character flies through the National Archives. As with the first Archives I was in charge of the creation and concept of this level and responsible of most of the environment bug fixes. I worked on level concept, texturing, lighting, modeling and layout.

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National Museum of Art

I modeled and textured the four main statues in which the main character uses for cover in the Ivan “The Terrible” ending battle. I also made a handful of images to be used in the portrait hallway.

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New York City Museum of Natural History

This is a recreation of the movie set. I was tasked to watch the first movie and draw up an isometric drawing. I performed the first pass of modeling on Ahkmenrah Tomb exhibit and modeling/texturing of environment props. Towards the end of the development of the game I was in charge of textural tweaks and bug issues of the entire level.

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Aliens (Gearbox/ Liquid Development)

Summer 2007

Tech Piece

730 tris

Normal, Spec, Diffuse

Max, Photoshop

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Freaky Creatures (Abandon Mobile/ Liquid Development)

Summer 2007

Inferno Rocket Blaster

514 tris

Normal, Spec, Diffuse

Max, Photoshop

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Same model with MARPAT texture.

Spring 2006

Max, Photoshop, Illustrator

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Smithsonian Castle (in-game level concept)
Another Night at the Museum: Battle of the Smithsonian (Pipeworks)

By taking the initial drawing and working with designers we came up a revised look of the Smithsonian Castle. Our focus was to find a level that would work for the player without loosing the original beauty of the museum.

blue graphite, pen 0.1mm-0.8mm, gray scale markers

March of 2008

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